Thursday 22 February 2018

update on sh002_sc002_clean

Once we had a design for the pitchfork I immediately used the prop design to incorporate it into the scene. I found that the pitchfork was too short, so I asked Maj to extend it to better suit the scenes. I then added it into the shot, but found that I needed to add a tween and edit some of the existing shots to better suit the fluidity of animation.

Mouse House layouts

front view of nest

over the shoulder view of nest

These are a couple of layouts I made for Mouse House. We've been predominantly working on more layouts these past two weeks as we were lacking them.

Wednesday 21 February 2018

structure of faces

Following up on a previous tutorial I found on the human eye, I looked into more references for structure in faces. I found this too be extremely engaging and useful and plan to further explore this.

Tuesday 13 February 2018

eye tutorial

I found a guide online and followed it along with some pictures of eyes for reference. I found this pretty useful and learnt a lot, although I definitely need a lot more practice to understand the shape of eyes better.

mh_sh002_sc008_keys

I've started filling out keys and handing off inbetweens with cleanup to other students on our team. I don't know whether these rough keys will be enough to go off, so I will ask for further feedback once they've completed the shot, on what they found proved to be most difficult/challenging.

Tuesday 6 February 2018

sh002_sc002_clean

Overall I'm not too happy with this shot, especially with the time I initially invested into it to get the movements as fluid as possible. But this has proved to be a good starting point for learning the keys and process of animating on Mouse House.