Saturday, 30 June 2018

self portrait

more practice with photoshop painting...

gerogeliquor


With reference, spent some time painting this character in Photoshop utilising the techniques I've picked up on.

Friday, 29 June 2018

anatomy practice

Been working this week on feet and legs, just uploading some of my studies.

Wednesday, 27 June 2018

mh_sc004_sh014

I recoloured this shot, with a few added details, as well as added a small camera shake in after effects.

Sunday, 24 June 2018

simple walk development

Even just adding a simple flick of the toe and a straight leg pause towards the start and end, can make a big impact with an sense of weight and pacing.

Friday, 22 June 2018

Thursday, 21 June 2018

baymax walk test

I'm going to add his arms swinging, and maybe a slight variant of the walk in my next draft.

target test


This exercise helped me work out speed for faster actions, as well as reactions.

blinky swim

I used a zip turn and a bubble blur together in a short fish zoom test.

zip turn


baymax jump

I wanted to try both jumping with two feet and on all fours, so I put together a quick test of baymax jumping. I think this needs to be refined further, but I will revisit this animation later.

Wednesday, 20 June 2018

baymax sketches

Robert from Boulder Media suggested that I produce some more animation demonstrating the principles of animation with the character Baymax from Big Hero 6. I've started sketching him to achieve a better understanding of how the character moves and poses.

back to basics

Coming back from uni and talking with employers at Annecy animation festival, I've come to realise how imperitative it is to show you can animate with the basic principals of animation. So I'm going to complete each exercise in Richard William's Animator's Survival Kit and refine my animation skills.

Tuesday, 19 June 2018

body practice

Getting back into the swing of it after Annecy Animation festival, by practicing body proportions.