Friday, 31 August 2018

planes of the face

Using tracer as a character model, I studied planes of the face to push the depth of field when painting tones. This is something I need to keep practicing especially when rendering lips.

Thursday, 30 August 2018

junk-rat

I spent a good couple of weeks developing this, as I've found it to be a learning experiment of many features that I hope to incorporate into other pieces, such as: push and pull technique of painting hair, lighting, explosions, secondary lighting, textured block colour, subsurface scattering, to name a few. I do feel my drawings are still lacking the illusion of depth, therefore I need to work on the fundamentals of drawing in perspective and with 3D shapes.

zarya

experiment with weapons concept

I feel I need to push the contrast in tones more to allow the weapons style to be more dynamic; this is something I am working on improving.

baroque artistocracy challenge

I've been following CDC on facebook, and I tried experimenting with this months challenge of baroque aristocracy. I found the frills in perspective to be both the key element and the biggest challenge. I found that I had been overworking the character too much and spent too long attempting to "perfect" the lines and colour. Due to personal reasons this month I haven't had much time to work on my computer, but I want to keep working on each CDC concepts to broaden my knowledge of variant designs.

hair studies

Similar to the weapons experiment, I am working on conveying tone in drawings more effectively.

Thursday, 9 August 2018

SFX study

some SFX study

studies

I've been working on building my action poses and compositions of scenes by studying character action poses, dynamic scenes and painting with values in Photoshop.