Friday, 31 August 2018
planes of the face
Using tracer as a character model, I studied planes of the face to push the depth of field when painting tones. This is something I need to keep practicing especially when rendering lips.
Thursday, 30 August 2018
junk-rat
I spent a good couple of weeks developing this, as I've found it to be a learning experiment of many features that I hope to incorporate into other pieces, such as: push and pull technique of painting hair, lighting, explosions, secondary lighting, textured block colour, subsurface scattering, to name a few. I do feel my drawings are still lacking the illusion of depth, therefore I need to work on the fundamentals of drawing in perspective and with 3D shapes.
experiment with weapons concept
I
feel I need to push the contrast in tones more to allow the weapons
style to be more dynamic; this is something I am working on improving.
baroque artistocracy challenge
I've been following CDC on facebook, and I tried experimenting with this months challenge of baroque aristocracy. I found the frills in perspective to be both the key element and the biggest challenge. I found that I had been overworking the character too much and spent too long attempting to "perfect" the lines and colour. Due to personal reasons this month I haven't had much time to work on my computer, but I want to keep working on each CDC concepts to broaden my knowledge of variant designs.
Subscribe to:
Posts (Atom)