Friday, 31 August 2018

planes of the face

Using tracer as a character model, I studied planes of the face to push the depth of field when painting tones. This is something I need to keep practicing especially when rendering lips.

Thursday, 30 August 2018

junk-rat

I spent a good couple of weeks developing this, as I've found it to be a learning experiment of many features that I hope to incorporate into other pieces, such as: push and pull technique of painting hair, lighting, explosions, secondary lighting, textured block colour, subsurface scattering, to name a few. I do feel my drawings are still lacking the illusion of depth, therefore I need to work on the fundamentals of drawing in perspective and with 3D shapes.

zarya

experiment with weapons concept

I feel I need to push the contrast in tones more to allow the weapons style to be more dynamic; this is something I am working on improving.

baroque artistocracy challenge

I've been following CDC on facebook, and I tried experimenting with this months challenge of baroque aristocracy. I found the frills in perspective to be both the key element and the biggest challenge. I found that I had been overworking the character too much and spent too long attempting to "perfect" the lines and colour. Due to personal reasons this month I haven't had much time to work on my computer, but I want to keep working on each CDC concepts to broaden my knowledge of variant designs.

hair studies

Similar to the weapons experiment, I am working on conveying tone in drawings more effectively.