A single fully rendered frame; I had an after throught that if the water is transparent then next time I need to add bubbles and followthrough trail of effects.
Rough splash animation from sheets, strings, beads to dissipation.
My panel 5 study thumbnail drawing of a simple explosion. right click video to loop
Test animation piece using MSL for a bigger impact; I've found if I have more frames during the stutter, there's more of a readible visually impact. I had to export this as a video as there's too much colour variance to read as a gif.