Monday, 23 January 2023

Houdini smoke exercise

I followed an Applied Houdini tutorial for establishing smoke simulations in Houdini and this was the result. I replaced the source object with a cube and changed some minor settings, but otherwise followed the tutorial example.

Wednesday, 13 October 2021

bitey: week 16 - splash continued



A single fully rendered frame; I had an after throught that if the water is transparent then next time I need to add bubbles and followthrough trail of effects.

Rough splash animation from sheets, strings, beads to dissipation.

Wednesday, 26 May 2021

contrast - intermediate

 

My panel 5 study thumbnail drawing of a simple explosion.
right click video to loop

Test animation piece using MSL for a bigger impact; I've found if I have more frames during the stutter, there's more of a readible visually impact. I had to export this as a video as there's too much colour variance to read as a gif.