Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Tuesday, 9 July 2019

kirby wave

Been pretty busy over the last month, between my cousin's wedding in Scotland and spending a few weeks exploring and getting inspired in Japan. Meanwhile, as I've been away from my computer I've done a fair amount of life sketching in my notebook.

Wednesday, 9 May 2018

production reel academic year 2018


This is my production reel from my third and last year at University studying Animation and VFX. This is a compilation of all work I've done this semester for hand in. I've learnt a lot from directing Mouse House and am looking forward to keep on working to push my work further, and enter the animation industry.

Thursday, 12 April 2018

mh_sc003_sh013_keys_e

From my last shot I learnt to block the different motions, then go through the one at a time. I found this overall improved my production quality. I also worked at foreshortening the ears and learnt a lot about perspective of the mouse's components. Overall I found I improved a lot on this shot from the last.

Monday, 9 April 2018

lightning sword FX

A student posted on our course Facebook group a guide to animating lightning. I decided to give it a try and added a glow effect. I'm quite happy with how it turned out, and would like more opportunities to try 2D effects.

Monday, 26 March 2018

mh_sc004_sh003_keys_b

After tackling the design of the cherry and removing all unnecessary motion I settled on a simple lighting the fuse for this shot. I added a disperse frame on lighting the fuse, using reference from an assemblage of Coyote's relentless ACME arsenal.

Tuesday, 20 March 2018

mh_sc003_sh010_keys

original version (file b)

I started off with a simple nest jumping to find the arc of animating, but soon found that the character and nest both needed to be accentuated further to fit the style of animation for Mouse House.

altered version (file c)