Showing posts with label key animation. Show all posts
Showing posts with label key animation. Show all posts

Thursday, 12 April 2018

mh_sc003_sh013_keys_e

From my last shot I learnt to block the different motions, then go through the one at a time. I found this overall improved my production quality. I also worked at foreshortening the ears and learnt a lot about perspective of the mouse's components. Overall I found I improved a lot on this shot from the last.

Monday, 26 March 2018

mh_sc004_sh003_keys_b

After tackling the design of the cherry and removing all unnecessary motion I settled on a simple lighting the fuse for this shot. I added a disperse frame on lighting the fuse, using reference from an assemblage of Coyote's relentless ACME arsenal.

Tuesday, 20 March 2018

mh_sc003_sh010_keys

original version (file b)

I started off with a simple nest jumping to find the arc of animating, but soon found that the character and nest both needed to be accentuated further to fit the style of animation for Mouse House.

altered version (file c)